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  1. Sorcery
    1. Sorcery

Sorcery


Sorcery is a school designed to be useful to a huge variety of character types and situations. It has very strong themes of metamagic abilities - changing how spells work or how they are cast for the Sorcerer. The abilities aren’t necessarily better, just different. Those trained in this school can gain the ability to reserve a percentage of their mana to make their personal enchantments self-cast with no expiration timer (up 100% of the time) using the various Spirit Link skills. The reservation cost depends on the % in the appropriate Spirit Link skill and % in the spell being reserved.

  • Spells 3-6 are learned from scrolls dropped in the Biskalane Desert and Maze *

Sorcery is aligned with the Princess faction.

Sorcery

| Level | Name | Reagents | NPC | Chance to Imp | Training Points | | —– | —- | ——– | — | ————- | ————— | 1|Charged Clutch |Intellect |Korath |40 1|Efficiency |Stamina |Korath |90 1|Minor Spirit Link |Mysticism |Korath |20 2|Blood Magic |Stamina |Korath |40 2|Devotion |Mysticism |Korath |70 2|Moderate Spirit Link |Mysticism |Korath |40 3|Entropy |Mysticism |Scroll |80 3|Force Spike |Mysticism |Scroll |80 3|Spirit Link |Mysticism |Scroll |50 4|Energy |Mysticism |Scroll 4|Major Spirit Link |Mysticism |Scroll 4|Will Surge |Stamina |Scroll |70 5|Master Spirit Link |Mysticism |Scroll 5|Volatile Focus ||Scroll 5|Inert Form ||Scroll 6|Empowerment ||Scroll