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Meridian Wiki

Posts (Latest 10 updated) : Read all
Contents:
  1. Schools
    1. Alchemy
    2. Banditry
    3. Beastiary
    4. Faren
    5. Jala
    6. Knightcraft
    7. Kraanan
    8. Qor
    9. Riija
    10. Shadowcraft
    11. Shal’ille
    12. Sorcery
    13. Weaponcraft
    14. Witchery

Schools


Alchemy

Primarily Intellect School of transmutation and creation of new items. Also allows for repair of shattered items.


Banditry

Various This tricksy school allows proficiency with daggers and increases combat capabilities.


Beastiary

Primarily Intellect School of beast mastery. Allows the taming and control of monsters, including elementals.


Faren

Mysticism The god of nature empowers his disciples with mastery over the elements.


Jala

Intellect The goddess of Bards offers numerous magical songs that can both help and harm.


Knightcraft

Various Knightcraft experts know how to better control blocking, parrying, stunning, knockback, shield bash, and efficiently wearing armor.


Kraanan

Stamina The warrior god Kraanan offers a range of offensive and defensive buffs.


Qor

Mysticism The goddess of evil and darkness offers unholy followers murderous capabilities.


Riija

Intellect Disciples of the trickster god employ illusions and stealth to great effect.


Shadowcraft

Various School of unarmed and unarmored combat. Various poses empower resting states.


Shal’ille

Mysticism The goddess of goodness and light offers holy followers powers of healing and defense.


Sorcery

Various Long forgotten (until now), these lost arts modify your spells.


Weaponcraft

Various Based on Might, Stamina, Agility, and Aim, this is the school of physical combat.


Witchery

Various School of curses, allowing you to reduce your enemies’ resistances and sap their lifeforce.